As far as I know, computers use a program to make 3D images, you render them, and then you incorporate them in a movie. So is there a step I鈥檓 missing when I say that you should be able to make 3D images, you render them, and then you incorporate them in a video game?
Why do the graphics magicly become out of the question to be in a video game once you render them?
P.S
Big A*S*S Titties!!!!!!!Whats the Differance Between Real-time Graphics and Pre-rendered graphics?
Real time graphics in gaming terms means that the trailer shot by you has been made fully on the game engine and no external third party software is used to improve the graphics in any way. Pre-rendered graphics means that the graphics take the help of third party applications to improve quality.
Pre-rendered graphics are cheap tactics used by companies to market products. If a company claims that the trailer or gameplay footage made by them is in real time(i.e. made solely using the engine used to create graphics for the game), then graphics equivalent to the trailer shot can be expected in real game play. Pre rendered graphics means that there is a chance that when the final product is out, the graphics might be inferior to the the trailer/cut-scene/gameplay footage.
Usually, real time graphics used in trailers before a game is launched provide a glimpse of how the real game will look (like for example even before Killzone 2 came out people termed it as the best looking game cause the gameplay footage in trailer shown were real time and no wonder, when the game came out, the graphics looked as good as promised in the trailers). I hope this answers your query.. cause I didn't quiet understand the question well.
Oh ya and sorry for the above A$$hole.Whats the Differance Between Real-time Graphics and Pre-rendered graphics?
Real-Time graphics means that the system is taking the game engine, models, and textures on the game disk and using them together to assemble the video as it is being played.
Pre-rendered graphics typically use most detailed models and textures that would take too much processing power for the system to use in a real-time fashion without a serious drop in framerate, use either the game engine or possibly some other program, and generate a video file on far more powerful hardware than what the game is designed to be played on. Since this is being done in advance, they can even potentially have this process take a few minutes to generate each frame even with that more powerful hardware. Then it becomes a very simple video file that low-power hardware can play.
hahaha..
Sh** I don't know...
You can always just give me best answer though..
And I will tell you this.. I like to drink coffee when I'm bored..
I agree with Jake A.
Give him best answer..
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